Welcome to Grafoon. Grafoon is an ( buzzword alert! ) ‘Arcade Style Puzzle Shooter‘ with a lot of classic elements like: Doors/Keys, Mines ( including chain reactions ), various walls with different behavior, laser barrier, nasty enemies and a lot more…
The main target is to pick up all Hobbels and bring them home to advance to the next map. Don’t touch the walls, they will destroy your ship. Touching enemies or enemy shots drain you ships energy. Collect green gems to increase your ships energy…
Here is a captured video showing the first tutorial map:
One more captured tutorial map showing how to use mines:
A video introducing moving walls and timed doors:
Here are some screen shots…
This is a screen shot showing the gameplay. The status line on the bottom of the screen is showing the following things ( left to right ): Ship Energy, Score, Hobbels out / Hobbels on board, number of Mines, number of red-green-blue keys.
Trapped Hobbels and a Warppoint…
This release includes 9 tutorial, 8 built in and 10 more ( quite easy ) maps in an external map set. Supporting external stored maps implies, that you can build and play your own Grafoon maps. If you consider building maps, drop me a line and I’ll explain how it works. I have tested this version in no$gba and on the R4 DS card.
Copy the ‘Grafoon.nds’ file somewhere to your memory card and the ‘user_maps’ directoy to the root of your card. If you DLDI patch the binary you can select a ‘map set’ from the main menu.
- pad left/right: rotate left/right
- A Button or pad up: thrust
- pad down: reverse thrust
- B Button: shoot
- X Button: drop mine
- right shoulder: scroll up
- left shoulder: scroll down
Download Grafoon ( Version 0.9 ): grafoon.zip
Some things I’ve planed for the near future:
- more map sets
- ship configuration ( gravity, speed, weapons etc. ) via config file
- growing NME
- better documentation
Comments and ideas are greatly appreciated !