White Dwarf
Nov 19th, 2007 by preussie
Direct Download Link: WhiteDwarf ( Version 0.2 )
Or visit my WhiteDwarf Download Blog.
White Dwarf is my second Homebrew project for the Nintendo DS. It is a small Arcade style shooter. You can move your ship over the map and kill everything that moves. After you wiped out all nasty enemies you advance to the next ( of cause ) more difficult level.
This game is not too complex, but you can have some fun flying around, shoot and kill…
Screen Shots
Attract Mode
Game Play
You can steer your ship over a quite large map. The ship is controlled by rotate left/right and thrust. The map is surrounded by a wall. So the game play is more or less like Asteroids-In-A-Box.
Enemy contact drains your energy. The amount of energy you lose, depends on the contact time. Some enemies drop a Power Up when killed. Collecting a Power Up gives you one out of 4 prices ( random ).
- Energy - Increase the Ship energy by 10.
- Shield - The ship is invincible for a short time ( 10-20 seconds ).
- Power Bullet - Doubles the damage. The more Power Bullets you get the more of your shots turn into Power Bullets.
- Helper Energy Ball - This Ball cruises around your ship. If the energy ball hits an enemy it needs 1.5 seconds to regenerate. You can get up to 5 enery balls.
Player Ship with 5 NRG balls:
Player Ship
Thrust: pad-Up or Y Button
Reverse Thrust: pad-Down or B Button
Shoot: A Button
Turn left: pad-Left
Turn right: pad-Right
Enemies
BlackHole (BH)
Hit Points: 6
Score: 50
PowerUp: Yes
Hurts Player: No
The BH releases an enemy ( Asteroid, Patrol, Following Saucer ) every 10 seconds. In this state it is invulnerable. After releasing 10 enemies the BH turns into a smaller, shooting version. The small BH has some gravity influence on the player ship and shoots directly into the Ship direction. This small BH can be destroyed with 6 hits.
Asteroid
Hit Points: large 5 / small 2
Score: large 5 / small 10
PowerUp: lage Yes / small No
Hurts Player: Yes
The large Asteroid splits into 4 small Asteroids when destroyed. The Asteroids follow a simple Bounce-Move pattern.
Following Saucer
Hit Points: 4
Score: 20
PowerUp: Yes
Hurts Player: Yes
The Following Saucer follows the player ship.
Patrol
Hit Points: 5
Score: 20
PowerUp: Yes
Hurts Player: Yes
The Patrol has a more or less random move pattern. It shoots from time to time.
Things I would like to implement in the near future
- better sounds
- more enemies
- Highscore list with DLDI support
- maybe different maps
If you have any suggestion for interesting elements, do not hesitate to send me a comment
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[…] Dwarf v0.1 20. November 2007 News/release from preussie: White Dwarf is the working title of my current project. It is no game ( yet ) it is more a test […]
[…] White Dwarf–Preussie has released a work in progresss, an adaptation of Asteroids. Read the link for instructions on playing the game, which are more involved than the original. […]
Fantastic little shooter.
Some suggestions, most of them bonkers
time attack mode: best score in 5 minute with score multiplyers for shots on target
survival mode: points for longest time in levels with many enemies
black hole gravity
smart bomb
homing missle power up
sticky bombs for asteroids
rapid fire power up
bomb missile with 5 sec timer
emeries[blobs?] which cling on ship which impare movement speed/shooting characteristics
shield regeneration/weapon resupply space stations (shown with a magnetic field surrounding station, no need to dock)
[…] Quelle […]
[…] Homepage: http://preussie.miscstuff.de/ds/?page_id=36 (No Ratings Yet) Loading … […]
very nice little game; hopefully, you’ll find the time to work on it and make it even better (although what you’ve done thus far is really very good). maybe different tilesets for the various levels would be fun. good luck and please keep me posted when you do create a new versions, or release any other new games. cheers.