Once upon a time…
After fooling around with various 8 bit Computer ( TRS-80, VIC-20, ATARI 800 XL, Sinclair ZX81, ZX Spectrum ), my buddies ( Nils Heidorn, Stefan Jeworowsky aka Jewe ) and me bought our first 16bit Computer, yay! An Atari ST. We started right away programming it in 68k Assembler.
It didn’t take long to get the basics for our first game ( Terra Nova ) ready. But we had a problem. None of us could do any drawing. We had great luck with meeting Thorsten Mutschall who was the perfect addition to our ‘team’. Thorsten designed all the grafix, Nils and me did the programming and Jewe did the Sound and Music.
After a few month we finished our first game and sold it to a company ( shoot-em-up with extra weapons, background scrolling etc… ). That was back in 1987.
Our next game, Spherical was much more complex. The development took us about 1 year. But it was worth the effort. Spherical was great success. Voted ‘Game of the Month‘ in several Computer Mags and was in the Top 10 for weeks. We did an Amiga port too ( Nils did most things on the Amiga ).
It took us another year for our third and last Project, Sarakon. Sarakon was less successful than Spherical but we knew we couldn’t top the ‘Spherical success’.
We wrote ten thousands of 68k Assembler lines, had lot’s of discussions and some trouble with one of our distributors ( StarByte ). But finally we managed to finish 3 quite successful projects.
Did I mention that Thorsten is working for BlueByte today? He did the design of the buildings for Siedler3 / Settlers3.
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